Nathan Schacher
VFX Artist
OBJECTIVE/SUMMARY
Aspiring creative professional with passion for storytelling through VFX and animation.
WORK EXPERIENCE
Beyond Skyrim | Houdini Technical Artist
March 2021 - PRESENT
● Effectively retargeted animations for a range of creature models, each with unique and intricate skeletal structures and proportions
● Created custom PDG pipeline tailored to project-specific requirements, allowing for batch rendering and custom timing per animation
Volvo CE | 3D Artist
December 2019 - June 2020
● Spearheaded development of motion graphics scenes, such as “Gamifying Waste Management”
● Created 3D models of futuristic construction equipment based on concept art and futurist predictions
● Managed final edits and compositing motion graphics scenes over 3D scenes using Unreal Engine and After Effects
PROJECTS
Games for Love | 3D Art and Animation Intern
June 2024 - PRESENT
● Animator and 3D artist working with other interns on custom games under a themed prompt
● Utilizing both 3D and 2D animation workflows for game development
● Concept development and user testing for games made through internship
Amway | Video Editor
February 2025 - PRESENT
● Editing high framerate footage for Nutralite social media campaign
EDUCATION
Columbia College Chicago
BA Computer Animation
2022 – 2025
Flashpoint Chicago
AA Digital Art/Animation
2018 – 2020
SKILLS
Houdini
Maya
Procedural Modeling
VFX
Character FX
Animaion
Nuke