Nathan Schacher

VFX Artist

OBJECTIVE/SUMMARY

Aspiring creative professional with passion for storytelling through VFX and animation.

 

WORK EXPERIENCE

Beyond Skyrim | Houdini Technical Artist

 March 2021 - PRESENT

●      Effectively retargeted animations for a range of creature models, each with unique and intricate skeletal structures and proportions

●      Created custom PDG pipeline tailored to project-specific requirements, allowing for batch rendering and custom timing per animation

 

Volvo CE | 3D Artist

December 2019 - June 2020

●      Spearheaded development of motion graphics scenes, such as “Gamifying Waste Management”

●      Created 3D models of futuristic construction equipment based on concept art and futurist predictions

●      Managed final edits and compositing motion graphics scenes over 3D scenes using Unreal Engine and After Effects

PROJECTS

Games for Love | 3D Art and Animation Intern

June 2024 - PRESENT

●     Animator and 3D artist working with other interns on custom games under a themed prompt

●     Utilizing both 3D and 2D animation workflows for game development

●     Concept development and user testing for games made through internship

Amway | Video Editor

February 2025 - PRESENT

●     Editing high framerate footage for Nutralite social media campaign

EDUCATION

Columbia College Chicago

BA Computer Animation

2022 – 2025

 

Flashpoint Chicago

AA Digital Art/Animation

2018 – 2020

SKILLS

  • Houdini

  • Maya

  • Procedural Modeling

  • VFX

  • Character FX

  • Animaion

  • Nuke